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The Incredible Machine - PC

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The Incredible Machine (aka TIM) is a series of computer games that were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell. All versions were published by Sierra Entertainment.

 

Game Summary

The general goal of the games are to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, "put the ball into a box" or "start a mixer & turn on a fan"). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls, and even cats and mice to humans, most of which had specific interactions with or reactions to other objects (for example, mice will run towards nearby cheese).

 

The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a "freeform" option that allows the user to "play" with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.

 

Notably, the games simulated not only the physical interactions between objects, but also ambient effects like varying air pressure and gravity. The engine does not use a random number generator in its simulation of physics, assuring that the results for any given "machine" are reproducible. There are also hints. (For example "Place the toaster here" or We need to move that cat with a conveyor belt).

 

Again, the level editor made the game extremely fun giving to the player the possibility of creating infinite different experiments.

 

Exploding dynamite never was so fun.
The cats will suffer in this game.

 

 

 

       
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Javier Calet Toledo © 2012. All rights reserved.